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Reference

Position Guide

Argus uses 15 canonical position codes grouped into 6 scouting families. The codes label players precisely (in dropdowns, comparisons, formations); the families decide which scouting lens the AI applies when grading a report.

At a glance

CodePositionFamily
GKGoalkeeperGoalkeeper
CBCentre BackCentre Back
LBLeft BackFullback / Wingback
RBRight BackFullback / Wingback
LWBLeft Wing BackFullback / Wingback
RWBRight Wing BackFullback / Wingback
CDMDefensive MidfielderCentral Midfielder
CMCentral MidfielderCentral Midfielder
CAMAttacking MidfielderCentral Midfielder
LMLeft MidfielderWide attacker
RMRight MidfielderWide attacker
LWLeft WingerWide attacker
RWRight WingerWide attacker
SSSecond StrikerStriker
STStrikerStriker

Goalkeeper

GK

The last line and the first phase of build-up.

Goalkeepers are graded on a distinct rubric from outfield players. Modern keepers are also expected to be the team's deepest playmaker.

What scouts look for

  • Shot-stopping & reflexes
  • Command of the box (claims, punches, aerial)
  • 1v1 / sweeping behind the line
  • Distribution: short build-up + long range
  • Communication & defensive organisation

Codes in this family

  • GKGoalkeeper. Last line of defence; commands the box and starts build-up.

Centre Back

CB

The defensive anchor — duels, aerials, and build-up.

Central defenders win 1v1 duels and aerials, organise the line, and increasingly start the team's build-up under pressure.

What scouts look for

  • 1v1 defending: body shape, jockeying, recovery pace
  • Aerial duels (own + opposing box)
  • Reading the game: interceptions, cover, pressing triggers
  • Build-up passing & long diagonal range
  • Concentration & leadership of the line

Codes in this family

  • CBCentre Back. Central defender — 1v1 duels, aerials, line organisation.

Fullback / Wingback

LBRBLWBRWB

Two-way wide defenders — defend the flank, fuel the attack.

Fullbacks (LB/RB) and wing-backs (LWB/RWB) share the same scouting lens. Wing-backs operate higher and wider in back-three systems, but the core skill set — defend 1v1, overlap, deliver — is the same.

What scouts look for

  • 1v1 defending vs. wingers
  • Stamina & repeat-sprint capacity
  • Overlapping / underlapping runs
  • Crossing & final-third delivery
  • Pressing triggers & defensive positioning

Codes in this family

  • LBLeft Back. Wide defender on the left; defends the flank, supports attack.
  • RBRight Back. Wide defender on the right; defends the flank, supports attack.
  • LWBLeft Wing Back. High-and-wide LB in a back-three; covers the whole left flank.
  • RWBRight Wing Back. High-and-wide RB in a back-three; covers the whole right flank.

Central Midfielder

CDMCMCAM

The engine — defensive screen, ball progression, creation.

Central midfielders span a spectrum: defensive (CDM) → box-to-box (CM) → attacking (CAM / #10). All three are graded on passing range, ball progression, and decision-making between the lines.

What scouts look for

  • Passing range & ball progression
  • Defensive work-rate & duels
  • Vision & creating chances between the lines
  • Movement: arriving in the box, third-man runs
  • Press resistance under pressure

Codes in this family

  • CDMDefensive Midfielder. Sits in front of the back line; screens, intercepts, recycles.
  • CMCentral Midfielder. Box-to-box engine; links defence and attack.
  • CAMAttacking Midfielder. Plays between the lines; creates and finishes from a #10 role.

Wide attacker

LMRMLWRW

The flank threat — 1v1 dribbling and end product.

Wingers (LW/RW) and wide midfielders (LM/RM) share the same scouting concerns: beating their man, delivering into the box, and finishing from the half-spaces. Inverted vs. orthodox foot shapes the role.

What scouts look for

  • 1v1 dribbling: success rate, both feet, change of direction
  • Acceleration over 5–10m (key winger metric)
  • Crossing or cut-back delivery
  • Shooting & finishing from the half-spaces
  • Off-ball runs (cut inside vs. stay wide)
  • Defensive contribution: tracking the opposing fullback

Codes in this family

  • LMLeft Midfielder. Wide midfielder on the left in a flat-four shape.
  • RMRight Midfielder. Wide midfielder on the right in a flat-four shape.
  • LWLeft Winger. Attacking-third left flank; 1v1 dribbling and end product.
  • RWRight Winger. Attacking-third right flank; 1v1 dribbling and end product.

Striker

SSST

The finisher — movement in the box and goals.

Second strikers (SS) drop into the pocket behind the main forward to link play and arrive from depth; pure strikers (ST) live on the shoulder of the last defender. Both are scouted on the same core attributes, weighted toward finishing and movement.

What scouts look for

  • Finishing: composure, technique, both feet
  • Movement in the box: timing of runs
  • Aerial ability & hold-up play
  • Link-up play with midfielders & wingers
  • Pressing from the front

Codes in this family

  • SSSecond Striker. Plays behind the main striker, ahead of the attacking mid — finds pockets and finishes from depth.
  • STStriker. Pure goalscorer; movement in the box and finishing.

What about “False 9”, “Inverted Fullback”, etc.?

Those are tactical roles, not positions. A player IS a striker (ST); their role can be “False 9”, “Target Man”, or “Pressing Forward”. Use the player’s labelsfield to tag tactical nuance — that way the canonical position stays standardised (which keeps comparisons, formations, and the AI rubric working) while you keep the freedom to describe a player’s style.